Designing Compelling UI in iPhone and Android Era

TMCNet:  Mobile User Interface 2011-2016: Designing Compelling UI in iPhone and Android Era

Mobile User Interface 2011-2016: Designing Compelling UI in iPhone and Android Era NEW YORK, Sept. 26, 2011 /PRNewswire via COMTEX/ -- Reportlinker.com announces that a newborn mart investigate inform is acquirable in its catalogue: Mobile User Interface 2011-2016: Designing Compelling UI in iPhone and Android Era http://blogshots.org/www.reportlinker.com/p0629374/Mobile-User-Interface-2011-2016-Designing-Compelling-UI-in-iPhone-and-Android-Era.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Phones_and_PDA Report Details UI Design Drives Mobile Market - Can You Afford to Miss Out? User undergo is dynamical ontogeny in the smartphone and paper market. For this reason, UI organisation has embellish the crucial bourgeois in creation secernment between mart players. This effectuation that conception and example concepts in UI are conferring essential combative advantages to those players that are finance in UI development.

UI is having a focused gist on the PC, consumer electronics and ambulatory industries. In visit to rest competitive, OEMs staleness secure their creation direction strategy focuses on innovating UI design. This inform info the reasons ground UI is essential and which UI models crapper support tap playing gains in this sector.

Capitalising on UI Development - Strategies and Potential Revenues The orbicular UI mart in 2011 will be worth $10 billion, and visiongain expects that in 2016, it will be worth more than $25 billion. The inform breaks downbound the assorted sectors participating in UI organisation and analyses the mart potential, from element requirements to code development.

Which Industries goodness from UI Investment? UI utilization covers quaternary panoptic categories which are researched in discourse in the report: Hardware (touchscreen and components); Software (interface layers and applications); Platform (mobile operative systems); and Concept (gesture supported interactions).

This inform then evaluates existing and newborn mart players in apiece segment. Further, we prognosticate their ontogeny and income potential.

What is Different most this Report? We conducted an autarkical and nonpartizan non-vendor related categorization of the ambulatory UI topic. This inform offers a orbicular and holistic analyse on a matter that has undergone basic changes since 2009. We conceive our investigate will support you to meliorate set the mart possibleness and compel juicy UI strategies.

Salient features explored in this investigate include: The gist of UI on the smartphone and paper market How the UI ecosystem is dynamical the ambulatory industry? The newborn grappling of operative systems and their gist on ambulatory devices How apps and UI layers are manufacture the ambulatory figure market? The element requirements which enable UI deployment How multi-touch is dynamical NUI and AR capabilities? The possibleness mettlesome changers in ambulatory UI The inform includes forecasts and in-depth psychotherapy of technologies and scheme possibleness of every aspects of UI organisation and development.

Who needs to feature this report? Service Providers and Handset Manufacturers - In visit to ready a combative bounds in fast-evolving market, every members of the ecosystem requirement to understand the grandness of a flourishing UI strategy. The investigate in this inform will provide them a careful psychotherapy of the grandness of UI organisation for the advertizement success of their products.

Consumer Electronics and PC OEMs - The connection of the ambulatory genre effectuation that consumer electronics and PC OEMs crapper understand the ambulatory mart with their possess products. This inform will support them set the underway mart scheme and how to investment their underway set competencies in a newborn market.

App and Software Developers - UI organisation will rely on the flourishing feat of covering and code development. The inform analyses the mart possibleness of UI conception supported on open-source models.

Other Sectors - Graphic design, recording games, television, web-based services, playing agencies; and beyond crapper every acquire from UI conception and change to process ambulatory saliency and create juicy playing models.

Increase your discernment of this elating mart by arrangement Mobile User Interface 2011-2016: Designing Compelling UI in iPhone and Android Era today.

Visiongain is a trading relation with the US agent Government CCR Ref number: KD4R6 Companies Listed Abaxia Access Active Technology Adobe Alcatel-Lucent Appcelerator Apple ArcSoft ARM Asus Atmel Butterfly Corporation Broadcom Canvas Solutions Claystone Dentsu Dropbox Freescale Semicondutor Google Hewlett Packard (HP) Hitachi HTC Huawei IDC Ident Technology Imagination Technologies Immersion Intel InvenSense Ixonos Jabra Khronos Group Layar LG Group LG Display Manx Telecoms Marvell MasterImage MediaTek Meizu Mentor Graphics Microsoft Mobilizy Motorola NewBay Nintendo Nokia Notion Ink Nvidia Opera Phonetic Arts Qualcomm Quickoffice Renesas Research in Motion (RIM) Rightware Samsung Samsung Mobile Displays Scaleform Sharp Siri Sony Sony Ericsson Sound Barriers SPB Software Spreadtrum STMicroelectronics Synaptics Tesco Texas Instruments The Astonishing Tribe Toshiba TriQuint UIEvolution Univo Verizon ViaTelecom ViewSonic Vivante Vlingo Voice Assist XtremeLabs ZTE Table of Contents E.1 Touchscreen Success E.2 Shifting Consumer Demands E.2 Market Structure Evolution E.3 UI Innovation & Product Differentiation E.4 Expanding Industry Segment E.5 Market Growth & Economic Opportunities 1. Introduction to Mobile User Interface (UI) 1.1 The Changing Face of Mobile UI 1.2 Touchscreen Innovation Drives Smartphone Market 1.3 The Year of the Tablet: Niche Turns Mainstream 1.4 Potential for UI Development 1.5 Aim & Scope of the Report 1.6 Questions Answered by the Report 1.7 Structure of the Report 1.8 Methodology 2. Touchscreen Drives Smartphone & Tablet Market 2.1 User Experience is the attorney Dynamic 2.1.1 Display & Presentation 2.1.2 Applications & Marketplace 2.1.3 User Generated Content & Open Platform 2.1.4 Usability & Interactivity 2.2 Intuitive Smartphones Flood the Market 2.2.1 What are Intuitive Smartphones? 2.2.2 Targeting the Right Market for Smartphones 2.2.3 The Proprietary Nature of Apple's iPhone 2.2.4 The Android Contingent 2.3 Are Tablets Challenging PC Dominance? 2.3.1 Cornering the Business Market 2.3.1.1 Canvas Solutions 2.3.1.2 Quickoffice Solutions 2.3.2 Apple Dominance Restricted 2.3.3 RIM BlackBerry, Motorola Xoom & HP TouchPad Serious Contenders 2.3.3.1 Business Users & Need for Intuitive Input Methods 2.4 The Battle of the Operating Systems 2.4.1 The Winning Mobile OS & its Salient Features 2.4.2 OS Dominance by Region 2.4.3 The Competitive Advantages of iOS, Windows 7 and webOS 2.4.4 How Google Maintains Android Leverage 2.4.4.1 Android's UI Innovations 2.4.4.2 Fragmentation - A Barrier to Progress? 3. UI Ecosystem at the Heart of the Mobile Revolution 3.1. Numeric Keypad Evolution 3.1.1 QWERTY and TrackPad 3.1.2 RIM BlackBerry Strategy 3.1.2.1 Why BlackBerry is Losing Market Share? 3.2 Strategic Value of Gesture Based Interaction 3.2.1 Which Screen Type Leads the Market? 3.2.2 Will Apple's Patents Bar Market Entry to New Companies? 3.2.2.1 Multi-Touch Exclusivity 3.2.3 A Booming Business for Display Manufacturers 3.2.3.1 In-Plane Switching Technology 3.2.3.2 Active-Matrix Organic Light-Emitting Diode 3.2.3.3 Synaptics ClearPad Series 3.2.4 Real-Time Tracking of Motion and Orientation in 3D Space 3.2.4.1 Micro-Electro-Mechanical Systems (MEMS) Sensors 3.2.4.2 MEMS Market Structure 3.2.4.3 MEMS Market Segmentation 3.2.4.4 Accelerometers 3.2.4.5 Gyroscopes 3.2.4.6 Barometers & Altimeters 3.2.4.7 Magnetometers 3.2.4.8 STMicroelectronics 3.3 The Business Case of Platforms and Application Programming Interface 3.3.1 Android Value Chain 3.3.2 Skinning's Market Potential - Interface Layers and UX Customisation 3.3.2.1 Vertical Integration of Mobile Software Stacks 3.3.2.1.1 HTC Sense & HTC Scribe 3.3.2.1.2 Samsung TouchWiz & Bada 3.3.2.1.3 Notion Ink cristal UI 3.3.2.1.4 HP TouchStone 3.3.2.2 Independent UI Development 3.3.2.2.1 Access NetFront FlexUI v3.0 3.3.2.2.2 The Astonishing Tribe (TAT) 3.3.2.2.3 Merging Traditional Design Companies & UX Design 3.3.2.2.4 Abaxia 3.4 Haptic Feedback Targets Mobile Market 3.4.1 Immersion's Motiv Development Platform 3.4.2 Next-Generation Haptics 3.5 Voice Recognition 3.5.1 Vertical integration of Voice User Interface (VUI) 3.5.2 Mobile VUI Apps 4. Game Changers 4.1 The Rise of 3D 4.1.1 Market Forecast 4.1.2 Parallax Barrier Technology 4.1.2.1 MasterImage Cell Type Parallax Barrier Technology 4.1.3 3D's Critical Success Factors 4.1.4 The 3D Mobile Gamble 4.1.5 Next Generation 3D UI Homescreens 4.1.5.1 SPB Shell 3D 4.1.5.2 Kanzi UI Solution 4.1.5.3 Claystone 3D 4.1.5.4 ArcSoft PowerMobia 4.2 The Backbone of UI - Leveraging Hardware Requirements 4.2.1 The Mobile Processor Market 4.2.1.1 IM Processor: Qualcomm Snapdragon 4.2.1.2. SA Processor: Freescale Semiconductor i.MX53 4.2.1.3 From Dual to Quad Core 4.3 Leveraging Cross-Platform Development to Drive Convergence 4.3.1 A New Era: HTLM5 & CSS3 4.3.2 A New Thriving Middleware Ecosystem 4.3.2.1 XtremeLabs XLMagic 4.3.2.2 Active Technology 4.3.2.3 Khronos WebGL 5. Lucrative but Fragile Potential 5.1 Removing Barriers to Successful UI 5.1.1 Consistency 5.1.2 Usability 5.1.3 Fragmentation to Lead Convergence Efforts 5.2 Gaming 5.2.1 Sony Ericsson Xperia Play 5.2.2 Microsoft & Xbox Live on Windows Phone 7 5.3 TV UIs - Opera for Devices CDK (Content Development Kit) & Apple TV 5.4 IMS Handsets & Need for Intuitive UI 5.4.1 LTE & IMS Will Drive the UI Market 5.4.2 Alcatel-Lucent 5.4.3 Net-Front IMS Client-Package & OKI ACCESS Technologies 5.5 Future Developments & Innovation 5.5.1 Natural User Interfaces (NUIs) 5.3.1.1 Univo eyeSight 5.5.2 Mobile Augmented Reality (AR) 5.5.2.1 Tesco Barcode App 5.5.2.2 Dentsu iButterfly 5.5.2.3 Mobilizy Wikitude 5.5.3 Mobile AR Platforms 5.5.4 Proximity Sensing - 3D Optical Touch Technology 6. Conclusion 6.1 Recommendations for OEMs: UI Innovation in a Converged Market 6.2 Choosing the UI Battlefront: Proprietary vs Open-Source 6.3 Recommendations for Gaining a Competitive Advantage 6.4 Major Findings of the Report List of Figures Figure 1: Common Gestures in Smartphones Figure 2: Virtual Touchscreen Keyboards Figure 3: Apple Universal Apps Figure 4: Canvas Solutions Business Apps Figure 5: Tablet Comparison Figure 6: Numeric Keypads Figure 7: iPhone Touchscreen Figure 8: Capacitive Touchscreens Figure 9: Smartphone Patent Litigation Figure 10: MEMS & Sensors Figure 11: Market Competition Matrix Figure 12: Accelerometers Figure 13: Gyroscopes Figure 14: Freescale Semiconductor Magnetometer Figure 15: Android OS Layers Figure 16: Development Interest per OS Platform Figure 17: Bada Platform Figure 18: cristal UI Figure 19: NetFront Series Figure 20: Haptic Technology Figure 21: Apple Next-Gen Haptic Patent Figure 22: VUI Segmentation for Mobile Consumers Survey Figure 23: Vlingo VUI Figure 24: Vlingo Revenue Sources 2010 Figure 25: 3D Market Drivers & Barriers Figure 26: Parallax Barrier Technology Figure 27: Cell-matrix Parallax Barrier Technology Figure 28: 3D attorney Success Factors Figure 29: HTC EVO 3D vs LG Thrill 3D Figure 30: SPB Shell 3D Figure 31: ArcSoft PowerMobia Figure 32: Claystone 3D Figure 33: Mobile Processors Figure 34: Native Apps to Web Convergence Figure 35: UI Evolution - Integrated Features to Cross Platform Interoperability Figure 36: UI Consistency Vectors Figure 37: Xperia Play & Playstation Controller Designs Figure 38: NetFront VideoTalk Figure 39: UI Evolution Figure 40: Univo eyeSight UI Gestures Figure 41: Tesco Barcode App UI Figure 42: Dentsu iButterfly UI Figure 43: Mobilizy Wikitude UI Figure 44: Mobile Layers Figure 45: Mobile Convergence List of Tables Table 1: Projected Global Handset Sales 2010 - 2016 Table 2: AMOLED & LCD CAGR 2011 - 2016 Table 3: Android OS Versions Table 4: Mobile Processor Market 2011 Table 5: Factors Influencing Game Play 2011 Table 6: OEM & Manufacturer Products Table 7: Competition & Leverage List of Charts Chart 1: Projected Global Handset Sales 2010 - 2016 Chart 2: Projected Global Handset Shipments 2010 - 2016 Chart 3: Projected Global Tablet Sales 2010 - 2016 Chart 4: Projected Smartphone Market by Screen Size 2010 - 2016 Chart 5: App Store Market Share 2010 Chart 6: Projected Global Mobile App Sales 2010 - 2016 Chart 7: Global App Store Year-on-Year Growth 2010 - 2011 Chart 8: Apple iOS and Google Android Global Revenue vs Units Shipped 2010 Chart 9: Volumes of Android-based Smartphone Year-on-Year Growth Q4 2010 Chart 10: Free vs Paid Apps in Android Market & Apple App Store 2010 - 2011 Chart 11: Projected Global Tablets vs PCs Shipments 2010 - 2016 Chart 12: Total Number of Business Related Android Apps Apr 2011 Chart 13: Projected Apple iPad Market Share 2011 - 2016 Chart 14: Mobile OS Market Share 2011 Chart 15: Mobile OS Market Share 2016 Chart 16: Mobile OS Market Share by Country 2011 Chart 17: Projected Global Mobile OS Market Share 2011- 2016 Chart 18: Projected Global Android-based Smartphone Shipments 2011 - 2016 Chart 19: Devices Running Android Q1 2011 Chart 20: UI Drivers Influencing Phone Purchase 2011 Chart 21: Top Drivers of Future Phone Choice 2011 Chart 22: Projected Global Market Share by Mobile Phone Type 2016 Chart 23: Projected Global BlackBerry Phone Shipments 2011 - 2016 Chart 24: Projected Global Touchscreen Module Revenue 2011 - 2016 Chart 25: Global Touchscreen Market by Screen Type 2011 Chart 26: Global Touchscreen Market by Screen Type 2016 Chart 27: Projected Global Smartphone Market by Screen Type 2011 - 2016 Chart 28: Projected Global Touchscreen Shipments 2011 - 2016 Chart 29: Projected Global Small and Medium Size Screen Shipments 2011 - 2016 Chart 30: Projected Global MEMS & Sensors Market 2011 - 2016 Chart 31: Projected Global MEMS Sensors in Mobile Phones & Tablets 2011 - 2016 Chart 32: Global Market Share in MEMS for Mobile Devices 2011 Chart 33: Projected Global Shipments of Gyroscopes for Handsets 2011 - 2016 Chart 34: Projected Global Shipments of Magnetometers for Handsets 2011 - 2016 Chart 35: Projected Global Mobile Device Sales by OS 2011 - 2016 Chart 36: OEM Market Capitalisation 2011 Chart 37: Mobile App Developers by Platform 2011 Chart 38: Projected Independent Mobile UI Design Market 2011 - 2016 Chart 38: Projected Browser Market Share: ACCESS NetFront 2011 - 2016 Chart 39: Projected HTC Annual Revenues 2010 - 2016 Chart 40: Projected Immersion Revenue by Segment 2010 - 2016 Chart 41: Projected 3D Mobile Device Shipments 2011 - 2016 Chart 42: Projected Global Revenues for 3D Mobile Devices 2011 - 2016 Chart 43: Projected Global Mobile Processor Shipments 2011 - 2016 Chart 44: Global Mobile Processor Market 2010 Chart 45: Global Mobile Processor Market 2016 Chart 46: Applications Processor Market Share 2011 Chart 47: Projected Freescale Revenues from RFID, Analog & Sensor Segment 2011 - 2016 Chart 48: Market Share of Different Mobile Gaming Devices 2011 To visit this report: Phones and organiser Industry: Mobile User Interface 2011-2016: Designing Compelling UI in iPhone and Android Era Phones and organiser Business News More Market Research Report Check our Industry Analysis and Insights Nicolas BombourgReportlinkerEmail: nbo@reportlinker.comUS: (805)652-2626Intl: +1 805-652-2626 SOURCE Reportlinker

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